With M21 on Preview, Cryptic Studios take the chance to talk through all the new and exciting changes to the levelling experience of Neverwinter in this most recent Dev Blog. They talk through the thought process on why the changes are being made.
Inside the Adventurer's Guild - Replacing the Trade of Blades ^
The Training Room ^
Rank up Levels through Quest Rewards ^
Let us know what you think to this new style of levelling in the thread below!!
In yesterdays Driftwood Tavern Stream, Lassor did say that there had been discussions over the potential of bring back 'Vaulted' Zones in some format... maybe as Epic Adventures in the future. These are only internal discussions right now though. So maybe, sometime soon, some of the Legacy content may return.
I like this new leveling system. I really enjoy playing through the different zones with my alts (and I have rather a lot of alts), and one of the things I found frustrating was that I was always out-leveling zones to the point where they weren't really fun to play. I'd end up skipping Vellosk (no big loss there) and often Mount Hotenow (which is too bad, as I like that one. Especially with VIP so I'm not stuck running through the whole length of the zone to get to the front entrance. I can just make a travel signpost from wherever I am.) Combining the adventure zones with things like running dungeons, events, doing stronghold HEs and quests, etc., the "race" to 80 (or 70 or 60 - I've been doing this for a while) never ever felt like a slog to me. But I know a lot of folks really only care about getting to "endgame." That's never appealed to me. My only regret with this model - and it's huge - is the loss of so much quality content. There were a LOT of fun quests, interesting locations, cool storylines, etc. in those zones. That's all being lost - or "vaulted", as they call it. They've vaulted other stuff in the past never to be seen again, so I don't have much confidence that the two aren't synonymous.